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Real-Time Shader Programming

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327.17 LEI
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Description

Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time.

Here is a book that will bring this cutting-edge technology to your computer.



Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.



A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.

Details
  • ISBN: 9781558608535
  • Authors: Ron Fosner
  • Language: Rom?n?
  • Publication Year: 2003
  • Format: Paperback
  • Publisher: Elsevier Science
  • Pages: 424
  • Weight: 980gr
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